As a beginner, it is expected that you have doubts about such concepts and if you need any clarification, we at FavTutor are always here to provide you help from expert tutors 24/7. Hopefully this post has introduced some basic concepts in Python such as conditional statements, looping statements, and file handling. Import json import random def word_prompt(data, length): The logic described is implemented in the code below. To ensure that the game continues until the player decides to stop, we put the code in an infinite loop and break from it when the player enters ‘n’. After for loop, we provide an option to allow the player to play the game again. Finally, when we reach the last iteration, we give the correct answer to the user. If it is, the player is correct and we can break from the loop. Every loop we ask the player to make a guess and check if it is equal to the expected word. We will be giving the user five attempts to guess the correct answer and for that we have used a for loop that starts from 5 goes to 1 decrementing by 1 every loop. We also access the meaning of the word using the data dictionary. We use our functions defined above to get a word and its anagram form to question the player. Now let’s move on the last part – building an interactive version of the game for the user to play with. The logic is given by the word_prompt function specified below. No code inside the function is executed once the function returns a value. When a word satisfying the length requirements is picked, the function returns the word. Since, this can take multiple attempts we put this code in an infinite loop. We then pick a random word using the choice function and check if the length of the selected word is less than the maximum length specified in the arguments and the greater than two. We first have to make a list of all the possible words from the dictionary which can be accessed using the keys method of the dictionary class. The data represents the dictionary of words and length is something determined by the programmer to decide the maximum length of words that should be returned from this function. The function will take two arguments – data and length. Let us write a function that will pick a random word from the 102217 available words. In our data, the keys of the dictionary are 102217 different words and their values are the associated meaning of the respective words. A key-value pair in a dictionary is represented as. The data is now stored as key-value pairs in the variable named data which is an instance of the dictionary class. The random package does exactly what the name suggests and has methods for generating random numbers, making random choices, and shuffling a list, among others.įilename = 'dictionary_data.json' file = open(filename) The json package provides methods to handle such data. This is similar to the Python ‘dictionary’ data structure. JSON stands for Java Script Object Notation which is a file format used to store data in key-value pairs. ![]() Importing the Librariesįor this project, we will be using the json and random packages that are built into Python. The basic idea of this project is to read a file that contains words and their meaning like a dictionary, pick a random word from this dictionary, shuffle it and ask the user to guess the correct word from its anagram and the original meaning of the word. This is what the anagram game is all about. An anagram of a word is another word obtained by shuffling its letters. For example, the words God and dog are anagrams of each other. In this post, we will be developing the first project from our list of best beginner python projects– ‘The Anagram Game’.
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